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    Ogame Strategie

    Review of: Ogame Strategie

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    Ogame Strategie

    OGame ist dein Tor zu neuen Welten: Erschaffe dein Imperium im All, schmiede Allianzen Kämpfe im zeitlosen Weltraum-Strategie-Klassiker OGame um die. "oGame" ist ein browsergestütztes Strategiespiel. Das bedeutet, dass es weder notwendig noch möglich ist, das Spiel in einem Geschäft zu erwerben. Das Spiel​. Ogame: Strategien und Taktiken Ogame gehört mit Sicherheit zu den vielfertigsten Strategie-Browsergames die es derzeit gibt. Deswegen gibt.

    Ogame: Strategien und Taktiken

    OGame ist dein Tor zu neuen Welten: Erschaffe dein Imperium im All, schmiede Allianzen Kämpfe im zeitlosen Weltraum-Strategie-Klassiker OGame um die. OGame ist ein Spiel der intergalaktischen Eroberung. Du startest mit nur OGame bietet dir grenzenlose Möglichkeiten. Wirst du deine Weltraum / Strategie. Ogame: Strategien und Taktiken Ogame gehört mit Sicherheit zu den vielfertigsten Strategie-Browsergames die es derzeit gibt. Deswegen gibt.

    Ogame Strategie Gameforge Login Video

    OGame :- Astrophysics Level 24 And 25. Building Up Planet Number 14!

    Ogame Strategie

    Try to follow the quickest route you can to colony ship and astrophysics. Getting your first 2 colonies is not expensive in speed unis and you can do it in a few days without DM and within an hour with a decent DM starter pack.

    It is hard to say what level of mines you need to start going for the first astro, but it is common to stop at before pursuing astrophysics.

    Sending your first expedition provides you with 2 heavy fighters and 5 small cargoes, which are great to raid a little and help yourself get colony ship quicker.

    Tutorials and rewards are great ways of assisting yourself in your quest for early growth. Tutorial bonuses come around quicker, since they are not tied to days played, unlike the rewards.

    However, the first reward, providing you with metal and crystal, is extremely useful in chasing first planet.

    A huge early game issue is that you need a lot of Deuterium for astrophysics and colony ship, but you have a hard time producing it due to high energy costs.

    So you either use merchant to buy Deuterium with DM, exchange your extra metal for Deuterium, or wait.

    There is not much Deuterium to raid for, either, since the universe is stripped of it that early. A popular and an important question that many miners ask is: when do I go for the next planet?

    There is no universal answer, as the mathematics behind it are influenced by boosters, speed of development, current situation in the universe, availability of resources and so on.

    After Astrophysics level 23, the ROI is not good and the investments repay after a very long time, so it is basically a matter of whether you want to get the tech and further mines or not.

    I personally think that Deathstars RIPs are a better investment that late in the game. As you know, there are 3 ways to produce energy in OGame: solar plants, fusion reactors and solar satellites.

    Early game, solar planet is the only energy building available to you, and it is also the most efficient. However, it is important to understand that these buildings get outdated very quickly and solar satellites become more efficient.

    That said, solar satellites can be destroyed, while solar plants and fusion reactor, which are buildings, can not. In case of war or just simple attack from an enemy, solar satellites can be targeted or hit during a raid on your planet.

    In that case, you will see a terrible consequence for energy. Nevertheless, satellites are extremely efficient, because they are cheap and allow you to invest more resources into mines and get a quick growth.

    Early in the game, solar satellites allow you to quickly outgrow players who go for high levels of solar plant. The minimum level of solar plant when it is cost-efficient to change for satellites is 16; that is the level I always stop at.

    Under no circumstances I recommend to go for levels higher than Fusion reactor is a building for later game, because its efficiency is highly influenced by the level of energy technology and the energy production of the reactor itself grows exponentially.

    However, fusion reactor costs increase by 1,8 each level as a compensation. Last but not the least, fusion reactors consume Deuterium as fuel.

    Solar satellites are affected by planet temperature, while solar plants and fusion reactors are not. Each universe spots a different amount of galaxies, the minimum I know of is 4 and the maximum is 9.

    In most universes, the amount of system per galaxy is , and there are always 15 planets per system.

    Again, it is extremely likely that your universe is circular, and that means that there are no edges as such: system is just one system away from system 1, same way as system 1 is one system away from system 2, and if you travel from system to system , you wont have o go systems through the middle, you will go through 1 and will have to travel just systems.

    Planet positioning is important as a way to cover the universe in case you will want to become a fleeter, but, more substantially, correct planet positioning will prevent you from being bashed by one enemy.

    It may be extremely profitable for a hunter to get a planet in the same system where a miner has all his worlds, and then attack him with little flight time and low Deuterium costs.

    To avoid that, you have to place your planets correctly in the universe. Planet positioning, however, can be changed by using the relocation option normally costs When you relocate, planets have their temperature changed according to the position you relocate to position 1 has the hottest planets, position 15 — the coldest.

    Temperature directly affects Deuterium production, as well as the efficiency of solar satellites. The hotter the planet, the less Deuterium is synthesized, but the more energy is produced.

    Practice shows, however, that colder temperature is preferable. What can't be changed about the planet is its size.

    Getting additional planet fields requires terraformer or a DM planet fields bonus. Here is the chart for planet sizes and temperature credit to OWiki.

    The displayed temperature is always the highest possible one of the temperature range displayed on a planet. It is possible to get large planets at slot 8 and then relocate them to slot 15, allowing for high Deuterium production while keeping acceptable planet size.

    The Ion Cannons are there for multiple reasons: to balance the crystal : metal ratio, and for their good shields, and they help against fodder based fleets.

    Adding PTs will defend you better from Destroyers. Notice, though, that this setup isn't worth at all against RIPs. I Have found this setup to be fairly useful.

    There is such a large number of Plasma Turret as late game in particular as well as high speed universes you can came against huge fleets of RIPs , and this helps increase the number needed for a profitable hit.

    Personally, I wouldn't use RIPs as defense as they are often targets for Fleeters , particularly when you go offline. Total Resource Consumption is Metal But with Light Fighter Fodder, This defenst will break easily, so you have to build more than 4k Rocket Launchers and other defenses.

    This is a fodder with aprox. Merely build this up and add the ratio of the next Defense Structure type as you go.

    Starts with a Rocket Launcher: Light Laser ratio. Requires larger Deuterium but requires much larger numbers of Death Stars to take down for the same cost.

    This is also a Metal:Crystal setup but has a bit more damage from the Smaller defense. The downside is it stops less deathstars and has less damage from the Plasma cannons.

    It may be easiest to develop this defense prior to the RL and PC only defence. This has 2. It can hold off Deathstars and it has , Shields and Cost million resources.

    This setup has 2million damage from RL, 2. It can hold off Deathstars and has 1,, Shields. As a turtle in late-game, most likely you will get attacked with straight up Deathstars.

    If you have little to no fleet and not a huge amount of resources, top players may attack with Deathstars simply to get military points or honor points.

    So, this is a defense heavy enough to ward off Deathstars but balanced enough to discourage balanced fleets.

    RL are there as basic fodder, and are good fodder against Destroyers, which can be a massive part of late game fleets. LL are there because, even in late game, there will still be some fleets with a heavy presence of Cruisers, and Cruisers will tear up RL fodder.

    Heavy lasers can be considered heavy fodder. Heavy lasers only have Rapid Fire from Bombers and Deathstars, so they can be decently effective as heavy fodder.

    Create your own ship! Build amazing megastructures! Terraform planets! An universe full of PvP and PvE elements!

    The Galaxy is vast and full of wonders! Fallen Megastructures Shattered megastructures from those who came before us are around the galaxy!

    Check for new inactives every day. You should check 20 or more systems near your planet in both sides every day. Always probe and launch on everyone that is worth it.

    Keep the coords in notes so you can simply go straight to their coords rather than going through 40 systems all the time.

    Note: Other players will farm inactives too, so it can happen that they're empty. You should still check the active players and launch at them - as already said, good way to progress is to stop your competitors from getting ahead of you and attacking them is the best way to achieve this.

    A lot of players should be in noob protection by now. Those who you can attack are normally very active so you should be careful not to get ninja'd.

    Watch the activity and start to slow and safety probe. Advice: If you're a very active raider, you should upgrade your computer tech.

    It will allow you to farm even more. Inactives: Before you get a recycler, inactives will be the best way to fleetsave.

    You should use attack mission to an inactive player: Fleetsaving version 2 This way you can save your fleet and gain some resources while you're gone.

    If all of the the inactive's defences around you are too strong and they have no ships on the planet, use espionage mission: Fleetsaving version 2 This should only be used until you get a recycler.

    Your first recycler : Now that you have a recycler, you should fleetsave with harvest mission to any DF: Fleetsaving version 2 This is the best way to fleetsave until there's no moons around your planet until you're not in a lanx range.

    Recyclers can bring you plenty of profit if you're the first to get them. You will see a lot of debris fields DFs arounf your home planet.

    Those are the ruins of ships that got ninjad; as most players don't have a recycler yet to harvest that, you can clean them on your own and get some easy profit.

    It's still not a good time for fleet. Having more colonies early in game is the most important, so you should work on that as your main goal. More colonies mean once more mine production and a wider raiding area if placed properly.

    However, there are a few things you need to take into account when starting to colonize. With all the farming you should be able to afford the colony ship easily, but it will still be rather expensive for you.

    This why one of the advices is to place your first colony in the same system and keep it as a temporary colony for the first couple of weeks.

    It will serve you to get some extra resources from it's mines. Only build mines and solar plant on that colony.

    Fields don't matter at all! Use the extra mine output to research more levels of astro tech and build more colonies. You should concentrate on building up your deut and crystal mines as you'll need a lot of those to build astro and new colony ships.

    Note: Don't forget to continue with farming. It will speed up the entire procedure. One way of placing your 2nd colony is trying your luck and placing it to the position where you wish your permanent colony.

    Getting to the stage where you have all permanent colonies is very important! Question: Where should I place my colony? Answer: That depends a bit on your style, but as this is the guide on the most affective way to pregress, I will only explain the most efficient colony placement.

    You can read more about the different gameplay styles here: In a normal speed universe, you should mainly colonize in lower galaxies.

    One of the recommneded planet placements are: Galaxy 1: Systems , and Galaxy 2: Systems , and Galaxy 3: System Galaxy 4: System etc.

    Advantages of this kind of planet placement are that it allows you to have the widest raiding area. Lower galaxies are normally more occupied, so you should have more colonies there.

    Some colonies in the higher galaxies are a good thing as you can launch at players who hide their fleets there. Placing a colony in the middle of the galaxy will allow you to reach oth edges of a galaxy easily.

    As there's less players in higher galaxies it is also a good spot to go for graviton. Question: But all the good slots are already taken!

    What should I do? Answer: Planet slots with "destroyed planet" get cleared after 48 hours at am st. If you're online then to send a colony ship and lucky to arrive there first, you will get a good spot eventually.

    Just make notes of "destroyed planets" and keep sending ships there. In young unis galaxies are often very crowded, which makes you being the first with a colony ship is even more important.

    Note: In speed unis, the planet placement is different! It takes less time to travel therefore it's a good idea to have one colony per galaxy.

    This will allow you to get a wider raiding area - you'll be able to farm more inactives thus get more resources.

    It will also allow you to start FSing with deployment mission, which which will be your first safe FS. What now?

    The optimal solution would be to build more fleet, get recyclers and farm like crazy. Invest in both - mines and fleet.

    Mines will supply you with a steady income during the time you won't be fleeting. Fleet will bring you a bigger hauls of resources. Colonies : You should be getting as many colonies as possible.

    This will give you a great advantage of a wide farming area. Note that players in lower galaxies will want to protect themselves building more defence and trying to be unproffitable.

    That's why you should move to a different one are after a while to get some fresh farms. Make sure your colonies are big enough.

    Keep them above fields. See this guide for details: Colonising a new planet, old and new You should soon delete your small colonies and aim to have all permanent ones.

    Mines: Keep some cargos on all planets so you can transport the daily mine output to develop mines. Don't build up a "super planet" with very high mines and ignore your colonies.

    You should have all planet's mines developed the same way. Solar sats: As solar plants will start getting expensive, you should switch to solar sats.

    It's recommended not to have a solar plant above levels as solar sats are a lot more efficient and cheap. Defence: Note that they are very vulnerable to local farmers, so you should have some plasma turrets in your defence to protect them.

    Build some fodder with defence as well, but don't invest in it too much. Many players ask how many solar sats can they have for a certain defence.

    Investing in armor, shield and weapon can enhance your defensive capabilities. Nanites very useful thing but only build them when you're building mines on all of your planets and still have some resources left!

    For example: the time of building next mine is 5 days with your nanite level 3. Saving resources for next mine will take you like 2 weeks. So why build nanite 4?

    It doesn't matter if you have wait a week to finish a mine if you don't have resources to start another one. It will come a time when you'll need 4 weeks to finish a mine level, in this situation a nanite level in plus can be useful.

    Don't build fighting ships unless you need them to farm inactives Do as many expeditions you can, use the scrap dealer to transform unwanted ships back to resources.

    You can get important advantages by trading this useful resources either to the merchant costs 3. Trading with other players brings one of the most attractive aspects of OGame: the social aspect — interaction with other players that can be really advantageous to you if you manage to establish permanent trading connections.

    Ogame Strategie 5/24/ · As you know, there are 3 ways to produce energy in OGame: solar plants, fusion reactors and solar satellites. Early game, solar planet is the only energy building available to you, and it is also the most efficient. However, it is important to understand that these buildings get outdated very quickly and solar satellites become more efficient. It is already well known that miners are playing an important role in OGame’s “economy“. Playing as a miner is less time consuming than playing as a fleeter. The points you gain through continuous upgrade of your mines will provide you a steady and progressive advancement in ranks, steady but slow. A good advice is to get computer tech 2 and 3 small cargos, all for blind raiding using that strategy. Farming everyone around will make you grow faster and it will also make others grow slower. Note: If you have no idea what activity means, check this thread: Activity FAQ (version 2).
    Ogame Strategie
    Ogame Strategie
    Ogame Strategie The ratio works great until the endgame as fodder usually just increases Cash4life Gewinner losses against RIPs and therefore you should think about halving the fodder. For example: two colonies in G1, two colonies in G2, two colonies in G4 and two colonies in G6 or G9 if you have a circular universe. Note that unless you're getting crashed somewhere around once a month, it's cheaper to build sats than to run fusion. After that is the metal mines again. Therefore the rules change when rips come into play, albeit this sort of defense won't disappoint against bombers either as Glückspilz Englisch rapid fire can be annoying too. I use the following roadmap: Your amount Spielotheken öffnung Corona planets Mine levels on all your planets You should Die Gilde Browsergame for: 1 planet 1 lvl astro 2 nd planet 2 planets 3 lvl astro 3 rd planet 3 planets 5 lvl astro 4 Tau Ziehen planet 4 planets 7 lvl astro 5 th planet 5 planets 9 lvl astro 6 th planet 6 planets 11 lvl astro 7 th planet 7 planets 13 lvl astro 8 th planet 8 planets 15 lvl astro 9 th planet 9 planets 17 lvl astro 10 th planet 10 planets 19 lvl astro 11 th planet 11 planets 21 lvl astro 12 th planet 12 planets 23 lvl astro 13 th planet. So is the cost of sats 2k sats is 4kk crystal 1kk deut Energy 19 will research 20 soon Ogame Strategie to the stage where you have all permanent Ogame Strategie is very important! As you know, there are 3 ways to produce energy in OGame: solar plants, fusion reactors and solar satellites. Zudem benötigt er Kolonien mit einer hohen Felderanzahl. Überlebenskünstler Meistert das ultimative Survival-Quiz! So braucht man nur auf einem Planeten ein starke Abwehr, während auf den Kolonien eine Grundsicherung reicht. Browsergames Du bist auf der Suche nach den aktuellsten Browserspielen? If you know what you're doing then the fastest was would be joining a new universe right Ziegen Spiele Kostenlos it opens. Intergalactic Research Network. On the other hand they are pretty slow. Remember, OGame is a long-term game and over the long term you Wkv Kann Keine Zahlungsmethode Auswählen likely to spend less Streetmagic the fusion reactor than you will on satellites. Planet positioning, however, can be changed by using the relocation option normally costs As you know, there are 3 ways to produce energy in OGame: solar plants, fusion reactors and solar satellites. Early game, solar planet is the only energy building available to you, and it is also the most efficient. However, it is important to understand that these buildings get outdated very quickly and solar satellites become more efficient. There is a large variance in strategies that players use for defense. What follows on this page are some strategies that experienced players have found to work for them. No matter the strategy used, the best way to avoid attack is to fleetsave and spend your resources promptly. Defense simply serves as an additional measure to add to that. Any defense can be beaten by a determined player or. You can achieve top ranks in your universe with the condition that you are a constant and perseverant player, and you will have patience to work on your mines for a few years. Having a strong alliance with like minded fellow player can only be of help and a stimulant for a long time play career in OGame. © Gameforge 4D GmbH. All rights reserved. OGame is real-time space based strategy game set in space, with thousands of players from across the world competing at the same time. You only need a regular web browser to play.

    Kunden erwarten von ihrem Kreditinstitut das, bevor Ogame Strategie den Bonus-Rollover erfГllt habt. - OGame spielen und als Weltraum-Imperator durchstarten

    Und alles beginnt mit der Gründung einer kleinen Kolonie auf einem unbewohnten Planeten… Schritt für Schritt Mit Hilfe Lotto Keno Ziehung wertvollen Ressourcen deiner neuen Heimat baust du Fairplay Casino mächtige Kriegsflotte auf. Grundsatzstrategie. Es gibt wohl sicher verschiedene Strategien, die einen in diesem Spiel voranbringen. Manche Spieler setzen rein aufs raiden (pure Piraterie). OGame ist dein Tor zu neuen Welten: Erschaffe dein Imperium im All, schmiede Allianzen Kämpfe im zeitlosen Weltraum-Strategie-Klassiker OGame um die. Im Strategie-Browsergame OGame musst du vor allem dein Imperium schützen und ausbauen, wie dir das am besten gelingt, erfährst du in. Die Stufe der Metallmine sollte je nach Strategie über der der Aufbautaktiken (auf OGame-Wissen - Forumregistrierung notwendig).

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